5 Talents Found
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Senior Game Developer and Software EngineerWith over a decade of experience in game development and software engineering, Weber Li specializes in backend systems and client-server architecture for multiplayer games, particularly in mobile platforms. Known for his technical leadership and mentoring abilities, Weber has successfully guided junior developers in understanding complex architectures, establishing code standards, and fostering a collaborative team environment.Weber's technical expertise spans a broad array of technologies, including Unity3D, Node.js, Java, C#, PostgreSQL, AWS, Azure, and more. He excels in creating scalable backend solutions, full-stack development, and integrating cutting-edge AI technologies like ChatGPT and Stable Diffusion. His projects reflect a passion for building innovative, user-centered experiences, blending technical precision with creativity.Throughout his career, Weber has contributed to various companies such as 2UP Games, Honey Vision, Joy Business Academy, and Scarletcity Studios. He has also taken on leadership roles in non-profit organizations and chaired events, showcasing his ability to lead diverse initiatives.Currently exploring roles in backend development and product ownership, Weber is eager to contribute to impactful projects that leverage his problem-solving skills and product-oriented mindset. With a proven track record of delivering results in remote and collaborative environments, Weber is an asset to any forward-thinking team.
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Product manager with 10+ years of experience in operations, game design and development,and immersive technologies. Adept at leading cross-functional teams and deliveringcutting-edge products. Proven success in leveraging data-driven insights, defining user stories,tracking metrics and leveraging technical expertise and creative vision to develop innovativeproducts and immersive experiences.
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I worked at Works Applications as Full Stack developer for 6 and half years (2016.08-2022.12), including 2 years onsite and 4 years remote. Collaborating with developers overseas, I have been participated and bearing responsibilities in vast of projects, including microservice transformation, CI/CD construction, in-house development infrustructure maintenance and operation, Elasticsearch/Kubernetes framework maintenance, etc.Since 2023, I started on developing cross-platform applications and indie games. Till now, I have published one app (Framie) for iOS and Android, one WeChat minigame, and gained some paid subscribers.Now I'm open to positions as Full-Stack/DevOps engineer.
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I am a seasoned Gameplay Engineer with 10 years of professional experience, including 6 years specializing in the crypto P2E field. My expertise spans a variety of genres, including Metaverse, RPG, Strategy, Sports, and Racing. Over my career, I have contributed to the development and launch of five games on consoles and Steam, one of which generated $5 million in monthly revenue.In the crypto metaverse space, I have played a key role in developing critical features such as Bank-Financial Systems, Auction Land, and Marketplaces across three major projects. Notably, in District53, I optimized crypto payment speeds from 3 seconds to 0.001 seconds, and in ICICB, I tackled in-game inflation by creating a bank-financial system integrated with crypto token payments, safeguarding $2 million from potential losses.In the space-themed crypto game Deepspace, I implemented a robust networking infrastructure that efficiently synchronized over 2,000 moving objects, including player spaceships, space mobs, NPCs, and meteoroids.I also bring extensive experience in AI NPC development, backed by a solid Computer Science background. My specialties include developing AI with advanced movement algorithms and applying strong design principles for AI decision-making, sensor integration, goal management, and state handling using state trees, GOAP, contextual steering behaviors, and Kythera. Additionally, I am a vector math enthusiast with a track record of creating custom physics, collision systems, and advanced vehicle systems in shipped projects.
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25 years at Pixar in the Creative Services Department, producing high-resolution art in support of feature film marketing. Required to navigate nearly every stage of production, from layout through lighting through high-res renders and compositing to final paint touchup. Skilled in 3D modeling and materials, Python and C#, Unity. Eager to support a team by contributing my generalist skills as needed.
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